Portfolio

Resume

Education

  1. Master of Science in Computer Science

    California State Polytechnic University, Pomona, USA

    Jan 2023 — May 2025
  2. Bachelor of Science in Computer Engineering

    Purdue University Fort Wayne, Indiana, USA

    Jan 2020 — May 2020
  3. Bachelor of Science in Computer Engineering

    American University of Sharjah, UAE

    Aug 2017 — Dec 2021

Professional Experience

  1. XR Developer & Research Assistant @ Cal Poly Pomona

    June 2024 — May 2025
    • Led a multidisciplinary team to develop a VR eVTOL flying simulation funded by DoD.
    • Integrated real-time physiological and neurological data collection into Unity using Biopac Ring (EDA, ECG, PPG, Skin Temperature) and Emotiv headset (EEG Brainwaves).
    • Presented vulnerabilities discovered when streaming user data via LSL, leading to the implementation of a secure data transmission protocol.
  2. VR/AR Lab Assistant & Technical Instructor @ Cal Poly Pomona

    Sept 2024 — May 2025
    • Conducted 4 immersive XR workshops (2 hours each), equipping 54 students with Unity skills for VR game & app development and recruiting 20 students for the VR Lab.
    • Mentored and collaborated weekly with 5 teams (4 members each) on innovative XR game & app development, providing technical guidance, fostering problem-solving, and promoting best coding practices
  3. CTO @ AllTerrX

    June 2024 — Present
    • Created Unity 3D Simulations showcasing our proprietary GNC system
  4. Product Tester @ Google

    25 Sept 2023
    • Collaborated with 12 Google employees over an 8-hour research session to test Google's GenAI LLM product, MakerSuite, providing actionable feedback

My skills

  • Languages:
    C# • C++ • Python • Java • JavaScript • Bash • SQL
  • XR Tools:
    Unity3D • XR Interaction Toolkit 3.0 & 2.0 • OculusSDK • MRTK • OpenXR
  • XR Hardware:
    Meta Quest 2 • Pro • 3 • 3s • Microsoft HoloLens • HTC Vive
  • Libraries/Frameworks:
    Node.js • HTML • CSS • OpenCV
  • Tools and Platforms:
    Git • .NET • Google Cloud Platform • AWS • Microsoft Azure • VS Code
  • Hands-on skills:
    Agile • Scrum • Git • SDLC • OOD

About me

  • Experienced XR/VR/AR Developer
  • Master's Degree in Computer Science from Cal Poly Pomona, CA, USA
  • Gained International Experience in IT and Entrepreneurship via Internships & Studies in Singapore, Dubai & USA
  • Skilled in Unity, C#, XR Interaction Toolkit, Virtual & Augmented Reality, UI/UX Design
  • Built and managed a branded online ecommerce store
  • Published a Paper on Automation and Artificial Intelligence (AI) in IEEE

Resume

Education

  1. California State Polytechnic University, Pomona - Master of Science in Computer Science - (GPA 4/4)

    Jan 2023 — Present
  2. Purdue University Fort Wayne - Bachelor of Science in Computer Engineering

    Jan 2020 — May 2020
  3. American University of Sharjah - Bachelor of Science in Computer Engineering

    Aug 2017 — Dec 2021

Professional Experience

  1. XR Developer & Research Assistant @ Cal Poly Pomona

    06/2024 — Present

    • Collaborated with a multidisciplinary team to develop a VR eVTOL flying simulation funded by the U.S. Air Force, leveraging Unity, XR Interaction Toolkit 2.0, and Gaia Pro to create immersive environments and enhanced simulation realism by optimizing flight physics parameters using the Silantro toolkit

    • Integrated real-time physiological and neurological data collection into Unity using Biopac Ring (EDA, ECG, PPG, skin temperature) and Emotiv headset (brainwaves) via Lab Streaming Layer (LSL), enabling enhanced user experience evaluation by visualizing metrics in VR simulation

    • Achieved significant VR performance optimization for heavy environments by reducing polycounts to 233k using occlusion culling, disabling shadows, modifying rendering pipeline settings, and performing light mapping, resulting in smoother user experiences on XR headsets

    • Tested and optimized the simulation for Meta Quest 2, Pro, 3, and 3s XR headsets, resolving compatibility challenges

  2. VR/AR Lab Assistant & Technical Instructor @ Cal Poly Pomona

    08/2024 — Present

    • Conducted 4 immersive XR workshops (2 hours each), equipping 54 students with Unity skills for VR game & app development and recruiting 20 students for the VR Lab

    • Mentored and collaborated weekly with 5 teams (4 members each) on innovative XR game & app development, providing technical guidance, fostering problem-solving, and promoting best coding practices

  3. CTO @ AllTerrX

    01/2024 — Present

    • Created Unity 3D Simulations that portrayed our propietary guidance navigation and control system

  4. Product Tester @ Google

    25 September 2023

    • Collaborated with 12 Google employees over an 8-hour research session to test Google's GenAI LLM product, MakerSuite, providing actionable feedback

My skills

  • Languages:
    C# • C++ • Python • Java • JavaScript • Bash • SQL
  • XR Tools:
    Unity3D, XR Interaction Toolkit 3.0 & 2.0, OculusSDK, MRTK, OpenXR
  • XR Hardware:
    Meta Quest 2, Pro, 3, 3s, Microsoft HoloLens, HTC Vive
  • Libraries/Frameworks:
    Node.js, HTML, CSS, OpenCV
  • Tools and Platforms:
    Git, .NET, Google Cloud Platform, AWS, Microsoft Azure, VS Code
  • Hands-on skills:
    Agile, Scrum, Git, SDLC, OOD