About me

  • • Experienced XR/VR/AR Developer
  • • Graduating in 2025 with a Master's Degree in Computer Science from Cal Poly Pomona, CA, USA
  • • Gained International Experience in IT and Entrepreneurship via Internships & Studies in Singapore, Dubai & USA
  • • Skilled in Unity, C#, XR Interaction Toolkit, Virtual & Augmented Reality, UI/UX Design
  • • Built and managed a branded online ecommerce store
  • • Published a Paper on Automation and Artificial Intelligence (AI) in IEEE
  • Portfolio

    Resume

    Education

    1. California State Polytechnic University, Pomona - Master of Science in Computer Science - (GPA 4/4)

      Jan 2023 — Present
    2. Purdue University Fort Wayne - Bachelor of Science in Computer Engineering

      Jan 2020 — May 2020
    3. American University of Sharjah - Bachelor of Science in Computer Engineering

      Aug 2017 — Dec 2021

    Professional Experience

    1. XR Developer & Research Assistant @ Cal Poly Pomona

      06/2024 — Present

      • Collaborated with a multidisciplinary team to develop a VR eVTOL flying simulation funded by the U.S. Air Force, leveraging Unity, XR Interaction Toolkit 2.0, and Gaia Pro to create immersive environments and enhanced simulation realism by optimizing flight physics parameters using the Silantro toolkit

      • Integrated real-time physiological and neurological data collection into Unity using Biopac Ring (EDA, ECG, PPG, skin temperature) and Emotiv headset (brainwaves) via Lab Streaming Layer (LSL), enabling enhanced user experience evaluation by visualizing metrics in VR simulation

      • Achieved significant VR performance optimization for heavy environments by reducing polycounts to 155k using occlusion culling, disabling shadows, modifying rendering pipeline settings, and performing light mapping, resulting in smoother user experiences on XR headsets

      • Tested and optimized the simulation for Meta Quest 2, Pro, 3, and 3s XR headsets, resolving compatibility challenges

    2. VR/AR Lab Assistant & Technical Instructor @ Cal Poly Pomona

      08/2024 — Present

      • Conducted 4 immersive XR workshops (2 hours each), equipping 54 students with Unity skills for VR game & app development and recruiting 20 students for the VR Lab

      • Mentored and collaborated weekly with 5 teams (4 members each) on innovative XR game & app development, providing technical guidance, fostering problem-solving, and promoting best coding practices

    3. CTO @ AllTerrX

      01/2024 — Present

      • Created Unity 3D Simulations that portrayed our propietary guidance navigation and control system

    4. Product Tester @ Google

      25 September 2023

      • Collaborated with 12 Google employees over an 8-hour research session to test Google's GenAI LLM product, MakerSuite, providing actionable feedback

    My skills

    • Languages:
      C#, C++, Python, Java, JavaScript, Bash, SQL
    • XR Tools:
      Unity3D, XR Interaction Toolkit 3.0 & 2.0, OculusSDK, MRTK, OpenXR
    • XR Hardware:
      Meta Quest 2, Pro, 3, 3s, Microsoft HoloLens, HTC Vive
    • Libraries/Frameworks:
      Node.js, HTML, CSS, OpenCV
    • Tools and Platforms:
      Git, .NET, Google Cloud Platform, AWS, Microsoft Azure, VS Code
    • Hands-on skills:
      Agile, Scrum, Git, SDLC, OOD

    Resume

    Education

    1. California State Polytechnic University, Pomona - Master of Science in Computer Science - (GPA 4/4)

      Jan 2023 — Present
    2. Purdue University Fort Wayne - Bachelor of Science in Computer Engineering

      Jan 2020 — May 2020
    3. American University of Sharjah - Bachelor of Science in Computer Engineering

      Aug 2017 — Dec 2021

    Professional Experience

    1. XR Developer & Research Assistant @ Cal Poly Pomona

      06/2024 — Present

      • Collaborated with a multidisciplinary team to develop a VR eVTOL flying simulation funded by the U.S. Air Force, leveraging Unity, XR Interaction Toolkit 2.0, and Gaia Pro to create immersive environments and enhanced simulation realism by optimizing flight physics parameters using the Silantro toolkit

      • Integrated real-time physiological and neurological data collection into Unity using Biopac Ring (EDA, ECG, PPG, skin temperature) and Emotiv headset (brainwaves) via Lab Streaming Layer (LSL), enabling enhanced user experience evaluation by visualizing metrics in VR simulation

      • Achieved significant VR performance optimization for heavy environments by reducing polycounts to 233k using occlusion culling, disabling shadows, modifying rendering pipeline settings, and performing light mapping, resulting in smoother user experiences on XR headsets

      • Tested and optimized the simulation for Meta Quest 2, Pro, 3, and 3s XR headsets, resolving compatibility challenges

    2. VR/AR Lab Assistant & Technical Instructor @ Cal Poly Pomona

      08/2024 — Present

      • Conducted 4 immersive XR workshops (2 hours each), equipping 54 students with Unity skills for VR game & app development and recruiting 20 students for the VR Lab

      • Mentored and collaborated weekly with 5 teams (4 members each) on innovative XR game & app development, providing technical guidance, fostering problem-solving, and promoting best coding practices

    3. CTO @ AllTerrX

      01/2024 — Present

      • Created Unity 3D Simulations that portrayed our propietary guidance navigation and control system

    4. Product Tester @ Google

      25 September 2023

      • Collaborated with 12 Google employees over an 8-hour research session to test Google's GenAI LLM product, MakerSuite, providing actionable feedback

    My skills

    • Languages:
      C#, C++, Python, Java, JavaScript, Bash, SQL
    • XR Tools:
      Unity3D, XR Interaction Toolkit 3.0 & 2.0, OculusSDK, MRTK, OpenXR
    • XR Hardware:
      Meta Quest 2, Pro, 3, 3s, Microsoft HoloLens, HTC Vive
    • Libraries/Frameworks:
      Node.js, HTML, CSS, OpenCV
    • Tools and Platforms:
      Git, .NET, Google Cloud Platform, AWS, Microsoft Azure, VS Code
    • Hands-on skills:
      Agile, Scrum, Git, SDLC, OOD