Portfolio

Resume

Education

  1. Master of Science in Computer Science

    California State Polytechnic University, Pomona, USA

    Jan 2023 — May 2025
  2. Bachelor of Science in Computer Engineering

    Purdue University Fort Wayne, Indiana, USA

    Jan 2020 — May 2020
  3. Bachelor of Science in Computer Engineering

    American University of Sharjah, UAE

    Aug 2017 — Dec 2021

Professional Experience

  1. XR Developer @ Creator Up <> Junior Assistance

    Oct 2025 — Present
    • Implemented interactive manufacturing simulations (CNC Machining, PCB setup) using Addressables, Timeline, uGUI/UI Toolkit, and render pipelines.
    • Architected a multi-scene Unity pipeline enabling artists/animators/engineers to collaborate with minimal merge conflicts.
    • Built modular UI + interaction systems (timeline play/pause, restart flows, global audio control) and reusable scene workflows for simulation content.
  2. XR Developer @ Creator Up <> Dreamscapelearn

    Aug 2025 — Oct 2025
    • Built core UI and interaction systems for Dreamscape’s multiplayer classroom history experience (NY Ellis Island) in Unity using their SDK and XRI 3.
    • Developed lesson timelines, audio playback controls, and dynamic image-gallery animations to support guided learning moments.
    • Integrated artist-created assets into complex scene hierarchies and optimized experience (draw-call reduction, LODs, occlusion culling, baked lighting/probes).
  3. XR Solutions Engineer @ Knoxlabs

    June 2025 — Present
    • Scaled enterprise XR operations by configuring and deploying 5,000+ headsets via Meta Horizon Managed Services (HMS) for multiple clients.
    • Delivered tailored XR software solutions by mapping customer requirements to an ecosystem of 52 software partners, leveraging XR development expertise.
    • Supported end-to-end rollouts: device provisioning, content readiness checks, and stakeholder communication to de-risk deployments.
  4. VR Developer & Research Assistant @ Cal Poly Pomona

    June 2024 — May 2025
    • Led a multidisciplinary team to develop a VR eVTOL flying simulation funded by DoD.
    • Integrated real-time physiological and neurological data collection into Unity using Biopac Ring (EDA, ECG, PPG, Skin Temperature) and Emotiv headset (EEG Brainwaves).
    • Presented vulnerabilities discovered when streaming user data via LSL, leading to the implementation of a secure data transmission protocol.
  5. VR/AR Lab Assistant & Technical Instructor @ Cal Poly Pomona

    Sept 2024 — May 2025
    • Conducted 4 immersive XR workshops (2 hours each), equipping 54 students with Unity skills for VR game & app development and recruiting 20 students for the VR Lab.
    • Mentored and collaborated weekly with 5 teams (4 members each) on innovative XR game & app development, providing technical guidance, fostering problem-solving, and promoting best coding practices
  6. CTO @ AllTerrX

    June 2024 — Present
    • Created Unity 3D Simulations showcasing our proprietary GNC system
  7. Product Tester @ Google

    25 Sept 2023
    • Collaborated with 12 Google employees over an 8-hour research session to test Google's GenAI LLM product, MakerSuite, providing actionable feedback

My skills

  • Languages:
    C# • C++ • Python • Java • JavaScript • Bash • SQL
  • XR Tools:
    Unity3D • XR Interaction Toolkit 3.0 & 2.0 • OculusSDK • MRTK • OpenXR
  • XR Hardware:
    Meta Quest 2 • Pro • 3 • 3s • Microsoft HoloLens • HTC Vive
  • Libraries/Frameworks:
    Node.js • HTML • CSS • OpenCV
  • Tools and Platforms:
    Git • .NET • Google Cloud Platform • AWS • Microsoft Azure • VS Code
  • Hands-on skills:
    Agile • Scrum • Git • SDLC • OOD

About me

  • Experienced XR/VR/AR Developer
  • Master's Degree in Computer Science from Cal Poly Pomona, CA, USA
  • Gained International Experience in IT and Entrepreneurship via Internships & Studies in Singapore, Dubai & USA
  • Skilled in Unity, C#, XR Interaction Toolkit, Virtual & Augmented Reality, UI/UX Design
  • Built and managed a branded online ecommerce store
  • Published a Paper on Automation and Artificial Intelligence (AI) in IEEE